Skip to content
Level 3

Graphic Communication A-level

COURSE OVERVIEW

Graphic communication is the art of conveying information and ideas visually. The fundamental skill for a graphic artist or designer is the effective communication of a message through the expert organization of type and image. Graphic professionals must deeply understand user and audience needs, as well as how they respond to various forms of visual communication.

Graphic Communication Course Content

The course is designed to provide a comprehensive foundation across key areas of contemporary graphic design:

  • Visual Identity (Branding)
  • Typography (The art and technique of type)
  • Illustration
  • Moving Image
  • Printmaking
  • Packaging Design
  • Physical Campaign Graphics
  • Digital Campaign Graphics
  • Social Media Marketing
  • And more

Practical Skills: Studio and Digital Tools

A significant part of the course is dedicated to developing practical skills through hands-on studio work and industry-standard digital software.

Studio Processes: Printmaking

Students will gain experience in traditional and contemporary print methods, understanding the tactile nature and production requirements of physical media. Practical activities include:

  • Lino Printing: Creating relief designs by cutting into a block of linoleum, which is then inked and printed.
  • Screen Printing (Silkscreen): A versatile stencilling method used for printing on various materials, from paper to fabric, ideal for posters and apparel.
  • Other Printmaking Techniques: Exploring various relief and intaglio methods to understand texture and reproduction.

Digital Software Mastery

Proficiency in the Adobe Creative Cloud is essential for professional practice. Students will be trained to use industry-standard software for both design and production:

  • Adobe Photoshop: For photo editing, compositing, and manipulating raster graphics.
  • Adobe Illustrator: For creating vector graphics, logos, illustrations, and scalable artwork used in branding and print.
  • Adobe InDesign: The essential tool for desktop publishing, layout design for multi-page documents, magazines, brochures, and e-books.
  • Adobe After Effects: For motion graphics, visual effects, and kinetic typography used in moving image and digital campaigns.

Drawing and Materials Processes

Drawing is a core component of the development process in graphic communication. It ranges from initial rough sketches for ideation to detailed diagrams for setting out designs, including sophisticated digital illustration. Students are required to use a variety of tools and materials, both traditional and digital, to effectively record their surroundings and develop concepts from source materials to a finished product.

Contextual Understanding and Professional Practice

Students are expected to incorporate contextual investigation and analysis as inspirational starting points for their practical development work. This involves critically considering the work of established and contemporary designers, artists, and communication campaigns. The goal is not simply to copy, but to synthesize new ideas by drawing inspiration and understanding from multiple historical and contemporary reference points, informing the progression of personal and original creativity.

Key Engagement Areas

When undertaking work in graphic communication, students will be required to engage with:

  • Tools and Materials: A broad range of materials and tools, including both traditional print media and industry-appropriate digital software.
  • Visual Communication: Ways to effectively communicate information and ideas through the organisation of images and words.
  • Audience Response: How audiences may respond to the use of words, images, and formal elements, with particular reference to colour, shape, and composition.
  • Technical Requirements: The basic typographical and layout requirements necessary for both digital and print-based products.
  • Contextual research: Historical and contemporary contextual references, to build connection between visual and other elements.

Learning Environment and Support

A diverse range of teaching and learning styles is employed throughout the course to foster a dynamic and collaborative environment:

Interactive Sessions: Group discussions, contextual references, practical demonstrations, research tasks, and both group and individual critiques.

The majority of the course involves working on individual, practical projects. This process is supported by detailed recording in digital sketchbooks and individual research tasks. Crucially, one-to-one support is available to all students to ensure personalised guidance and progression.

FURTHER INFORMATION

You need a minimum of five GCSEs at 9-4, including grade 4 in English Language, Maths and an Art based subject.

BOOK AN OPEN DAY

Our range of leisure and hobby courses keeps growing, with even more fun and exciting courses starting throughout 2025.

Apply
;